Some follow a philosophy of speaking softly and carrying a big stick. Big Barda does not. Instead, she lives up to her name with her awe-inspiring height and power as well as the impact she leaves on her enemies.
Taken from her mother at an early age, Barda grew up on Apokolips in Granny Goodness’s “Orphanage” where she was trained in the art of battle. Barda relished fighting and enjoyed besting anyone that challenged her. Her sheer power and unparalleled skills in combat quickly made her the most feared Apokoliptian warrior of all time—an incredible feat to accomplish on a world that bred the most terrifying, cruel and malicious fighters in the Multiverse. Barda’s abilities and take-charge attitude even allowed her to become the leader of the Female Furies, a ferocious and powerful group of warriors who served as the personal guard to Apokolips’s tyrannical ruler, Darkseid. Barda served Darkseid for many years—until she met Mister Miracle. The two fell in love and Barda began questioning Darkseid’s cruelty and totalitarian philosophy. Eventually, she fled to Earth, battling her way through the hordes of Apokolips and her former allies—defeating them all.
Barda continues to share a close and romantic relationship with Mister Miracle, despite their contrasting personalities. Whereas Mister Miracle is more peaceful and kind, Barda loves to fight and relishes battle. She’s the brawn to his brain, and as the more powerful of the two, tends to be very protective of him.
As a New God, Barda possesses immense levels of enhanced strength, speed, agility, stamina and more. Barda is also a master of multiple forms of combat and an expert swordswoman, capable of fighting even Wonder Woman to a stand-still. Her height alone makes her one of the tallest and most intimidating heroes in the universe. Along with her physical capabilities, Barda wears Apokoliptian armor that enhances her impressive abilities and wields the Mega-Rod, which may look small but packs a punch that could level mountains. As a high-tech weapon, the Mega-Rod fires powerful concussive bolts, increases gravitational forces and allows Barda to instantaneously teleport herself and others great distances.
Go ahead. Scream as loud as you can. Your loudest and most strenuous efforts won’t come close to matching the pitch and ferocity of the Canary Cry. When was the last time you shattered something (like bones) with your voice?
One of DC Universe’s earliest super heroines, the Black Canary mantle has been worn by a few different women across decades of appearances in comics, cartoon, TV shows and video games—but none is better known than Dinah Laurel Lance. Inspired by her father and his career in the Gotham City Police Department, Dinah wasn’t able to join the force, but she found a different way of following in his crime fighting footsteps—as a black-clad, street smart vigilante.
Driven to protect the streets and keep citizens safe in whatever city she calls home, Dinah has a fighter’s spirit and determination. Her ultrasonic scream isn’t the only ability that sets her apart as Black Canary, but it is her verbal calling card. She wields the noise with precision to crumble objects and incapacitate foes. A devoted student of martial arts and other methods of hand-to-hand combat, she is now a master and teaches what she’s learned to up-and-coming super heroes. Dinah uses her impressive skills alongside her frequent and sometimes romantic partner Green Arrow, and she has proven herself to be a team player on multiple occasions—having worked with the Justice League of America and led her own team of Gotham-based heroes, the Birds of Prey.
She’s made countless comic book appearances since her debut in 1940’s BATMAN #1. She’s been portrayed by two Oscar-nominated actresses—Michelle Pfeiffer in Tim Burton’s classic film “Batman Returns” and Anne Hathaway in director Christopher Nolan’s critically acclaimed blockbuster “The Dark Knight Rises.” And she’s been featured in almost every Batman-related animated or video game incarnation.
Indeed, Selina Kyle has led many lives as the feline fatale Catwoman—but one thing remains the same: Whenever this cat crosses your path, she’s equally likely to steal your heart as well as your wallet.
Growing up an orphan in one of Gotham’s worst neighborhoods, Selina turned to a life of crime to not only keep herself alive but her friends as well. The vivacious villainess elevated cat burglary to an art form, stealing whatever may be necessary—and sometimes even more—to survive and protect those closest to her. Utilizing a cat mask and suit to steal from the city’s rich and corrupt, she’s a master at hand-to-hand combat and acrobatics, stealthy as a ninja and an expert at breaking and entering.
However, despite her burglarious nature and antagonistic origins, Catwoman walks a fine line between hero and villain. She balances precariously on the precipice of good and evil, of doing the wrong thing for the arguably right reasons. And as such, Selina doesn’t look at the world in black and white, but shades of gray. Guided by her own strict—if not slightly skewed—moral compass, Selina sometimes serves as one of the Dark Knight’s closest allies. Their flirtatious relationship and complicated feelings for one another constantly push both in directions neither thought possible…or are always comfortable with. Particularly since there always looms the possibility that one day Catwoman will take her crimes too far, and Batman will have no choice but to see her behind bars.
How would your life change if the utterance of a magic word could transform you into someone with amazing powers? Would you become a hero, a villain, or maybe something in between? June Moone faced these questions when she learned that speaking the word “Enchantress” gave her the ability to wield magic.
Initially, June used her newfound skills as Enchantress to defeat evil creatures. She walked a heroic path, but sadly, her good intentions didn’t last. As June’s Enchantress persona became more nefarious, she enlisted in the Suicide Squad, the incentive for which was Amanda Waller’s help in learning how to control the Enchantress.
Enchantress is incredibly powerful. She can manipulate magical energy for activities such as teleportation and illusion casting, and she can sense when magic or other magic users are present. Her knowledge is an asset to any team. However, being Enchantress puts June at risk. The sorceress is a separate entity from June, with her own evil agenda, and she constantly tries to usurp control of their shared body. The strength Enchantress brings to the table is valuable, but her presence makes June her own worst enemy.